Climate Change Simulation

Objective:

"Acting on Change" leverages augmented reality to offer an interactive educational experience. The project aims to reveal key factors contributing to climate change in diverse environments. It educates and empowers users by allowing them to explore the effectiveness of different mitigative actions in real-time.

Hardware
Android and iOS devices

Software & Skills

  • Unity - Vuforia

  • Data Visualization

Client
University Geology Department

My Roles

  • Lead Software Architecture and Designer

  • Project Manager and Client Relations

Process:

Leveraged advanced AR technologies to simulate real-world environmental scenarios. Collaborated with geologists for educational accuracy. Overcame challenges in seamlessly integrating educational data into an interactive experience.

Highlights & Milestones:

Collaborating with geology experts and innovatively leveraging familiar landscapes in visual design have been standout moments, both deepening my understanding of climate change and enhancing the educational impact of the app.

Outcome:

Acting on Change not only educates users about climate change but also promotes actionable steps to make a real-world difference. The experience has shown high levels of engagement and positive feedback on its informational accuracy.

Future Improvements:

Planned updates include adding more diverse environmental settings and expanding the library of actionable steps.

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Research: Learning in VR

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