Research: Learning in VR
Objective:
This research's primary objective was to investigate the efficacy of Virtual Reality Learning Environments (VRLEs) in educational settings and to delve into the nuanced impacts of these environments on student engagement and motivation. By examining a course taught entirely in virtual reality, the study aimed to identify the specific elements within VRLEs that facilitate or hinder learning. Key questions focused on understanding the role of 'presence' in engagement levels, exploring students' motivation to learn within VR settings, and scrutinizing the technical or ergonomic limitations that may affect the educational experience.
Hardware
Web platforms
Software & Skills
Mozilla Hubs
UI/UX
Client
University Computer Science Department
My Roles
Lead Software Architecture and Designer
Co-Researcher